![]() The hour-long interview showcases loads of renders, animations, and gameplay concepts that were cut from the game’s notoriously large scope (and hastily cut development time).
0 Comments
Leave a Reply. |
![]() The hour-long interview showcases loads of renders, animations, and gameplay concepts that were cut from the game’s notoriously large scope (and hastily cut development time).
0 Comments
Leave a Reply. |